Photoshop rounded rectangle12/9/2023 Poll the d-pad and move our player accordingly. Use this function to poll input, run game logic, and move sprites. This function is called right before every frame is drawn onscreen. `playdate.update()` is the heart of every Playdate game. After this runs (it just runs once), nearly everything will be - controlled by the OS calling `playdate.update()` 30 times a second. x,y,width,height is the updated area in sprite-local coordinates - The clip rect is already set to this area, so we don't need to set it ourselvesĮnd - Now we'll call the function above to configure our game. local backgroundImage = ( " Images/background " ) (This is what we're doing below.) - 2) Use a tilemap, assign it to a sprite with sprite:setTilemap(tilemap), - and call :setZIndex() with some low number so the background stays behind - your other sprites. There are generally two ways to do this: - 1) Use setBackgroundDrawingCallback() to draw a background image. PlayerSprite:add() - This is critical! - We want an environment displayed behind our sprite. PlayerSprite:moveTo( 200, 120 ) - this is where the center of the sprite is placed (200,120) is the center of the Playdate screen local playerImage = ( " Images/playerImage ")Īssert( playerImage ) - make sure the image was where we thought The :moveTo() call moves our sprite to the center of the display. The :setCenter() call specifies that the sprite will be anchored at its center. local playerSprite = nil - A function to set up our game environment. We'll scope it to this file because - several functions need to access it. NOTE: Because it's local, you'll have to do it in every. Instead of having - to preface all graphics calls with "aphics", just use "gfx." - Performance will be slightly enhanced, too. Import " CoreLibs/timer " - Declaring this "gfx" shorthand will make your life easier. You'll want to import these in just about every project you'll work on. Your game can use multiple source files if you wish - (use the `import "myFilename"` command), but the simplest games can be written - with just `a`. Where do I report bugs or issues relating to the SDK? Where do I go if I have questions about the SDK? Profiling malloc calls in the Simulator.Assign frequently-used objects to local variables.Using your Playdate to control the Simulator.Set PLAYDATE_SDK_PATH Environment Variable.
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